
Based on 15 matches. Each factor compares ohhellno7890 with everyone else in the same lobbies (players at a similar Elo, squad mates excluded).
Your weakest factors compared with your lobbies
Few of your flashes blind enemies. Learn pop-flashes for the positions you play and flash for teammates right before they peek.
Keep your crosshair at head height when clearing angles, and spend 10 minutes before queuing on a headshot-only deathmatch or aim_botz.
You die more often than your lobby. Avoid dry peeks and re-peeking the same angle, play near a teammate who can trade, and fall back when you're the last one alive on a site.
Worst first. The bar shows how far you are from your lobby average.
| Factor | You | Lobby avg | worsebetter | Verdict |
|---|---|---|---|---|
Effective flashes per round Utility | 0.06 | 0.19 | Much worse | |
Headshot % Aim | 37% | 43% | Much worse | |
Deaths per round Survival · lower is better | 0.75 | 0.71 | Much worse | |
Opening duels won Opening duels | 45% | 52% | Worse | |
Clutches won (1v1/1v2) Clutches | 22% | 23% | Around average | |
Kills per round Aim | 0.71 | 0.72 | Around average | |
Multi-kill rounds Impact | 19% | 18% | Around average | |
Utility damage per round Utility | 4.8 | 4.4 | Around average | |
Damage per round Impact | 81 | 79 | Around average |
Last 20 matches vs the 20 before
Needs 30+ matches in this period.
Maps with 5+ matches where you do worse than your average
No map stands out as weak.