
Based on 146 matches. Each factor compares Dunkiiiiii with everyone else in the same lobbies (players at a similar Elo, squad mates excluded).
Your weakest factors compared with your lobbies
Your HEs and molotovs aren't doing damage. Learn 2-3 damage lineups per map (stacked HEs on retakes, mollies on common default spots).
Few of your flashes blind enemies. Learn pop-flashes for the positions you play and flash for teammates right before they peek.
Keep your crosshair at head height when clearing angles, and spend 10 minutes before queuing on a headshot-only deathmatch or aim_botz.
Worst first. The bar shows how far you are from your lobby average.
| Factor | You | Lobby avg | worsebetter | Verdict |
|---|---|---|---|---|
Utility damage per round Utility | 2.9 | 4.4 | Much worse | |
Effective flashes per round Utility | 0.12 | 0.16 | Worse | |
Headshot % Aim | 41% | 44% | Worse | |
Damage per round Impact | 77 | 79 | Worse | |
Multi-kill rounds Impact | 17% | 18% | Around average | |
Kills per round Aim | 0.70 | 0.72 | Around average | |
Opening duels won Opening duels | 49% | 50% | Around average | |
Deaths per round Survival · lower is better | 0.72 | 0.73 | Around average | |
Clutches won (1v1/1v2) Clutches | 35% | 27% | Better |
Last 20 matches vs the 20 before
Maps with 5+ matches where you do worse than your average