
Based on 131 matches. Each factor compares Guldmagnus with everyone else in the same lobbies (players at a similar Elo, squad mates excluded).
Your weakest factors compared with your lobbies
You're not converting enough duels into kills. Pre-aim common angles, counter-strafe before shooting, and burst at range instead of spraying.
Few of your flashes blind enemies. Learn pop-flashes for the positions you play and flash for teammates right before they peek.
Low damage often means late or passive rounds. Get involved earlier, trade your teammates, and don't save utility you never throw.
Worst first. The bar shows how far you are from your lobby average.
| Factor | You | Lobby avg | worsebetter | Verdict |
|---|---|---|---|---|
Kills per round Aim | 0.54 | 0.72 | Much worse | |
Effective flashes per round Utility | 0.06 | 0.16 | Much worse | |
Damage per round Impact | 64 | 79 | Much worse | |
Multi-kill rounds Impact | 11% | 18% | Much worse | |
Headshot % Aim | 40% | 46% | Much worse | |
Deaths per round Survival · lower is better | 0.77 | 0.73 | Much worse | |
Opening duels won Opening duels | 40% | 50% | Much worse | |
Utility damage per round Utility | 3.3 | 4.1 | Worse | |
Clutches won (1v1/1v2) Clutches | 27% | 30% | Around average |
Last 20 matches vs the 20 before
Maps with 5+ matches where you do worse than your average