
Based on 11 matches. Each factor compares SilasSilver with everyone else in the same lobbies (players at a similar Elo, squad mates excluded).
Your weakest factors compared with your lobbies
Few of your flashes blind enemies. Learn pop-flashes for the positions you play and flash for teammates right before they peek.
Keep your crosshair at head height when clearing angles, and spend 10 minutes before queuing on a headshot-only deathmatch or aim_botz.
Low damage often means late or passive rounds. Get involved earlier, trade your teammates, and don't save utility you never throw.
Worst first. The bar shows how far you are from your lobby average.
| Factor | You | Lobby avg | worsebetter | Verdict |
|---|---|---|---|---|
Effective flashes per round Utility | 0.03 | 0.15 | Much worse | |
Headshot % Aim | 33% | 45% | Much worse | |
Damage per round Impact | 66 | 79 | Much worse | |
Multi-kill rounds Impact | 12% | 18% | Much worse | |
Kills per round Aim | 0.59 | 0.72 | Much worse | |
Opening duels won Opening duels | 39% | 52% | Much worse | |
Clutches won (1v1/1v2) Clutches | 20% | 33% | Much worse | |
Deaths per round Survival · lower is better | 0.70 | 0.72 | Better | |
Utility damage per round Utility | 6.9 | 4.6 | Much better |
Last 20 matches vs the 20 before
Needs 30+ matches in this period.
Maps with 5+ matches where you do worse than your average
No map stands out as weak.